BUILD ENGINEERHere at The Breach Studios, we make games that bring people together: to build them and to play them. The Breach Studios are committed to the entire creation process, and passion for video games is what makes us one with our players. We are devoted to delivering the ultimate gaming experience to our player communities.
Let’s make games better together. Are you up for the challenge? Here are some specifics on what we are looking for…
You will work as Build Engineer within the development team of two new multiplayer franchises.
As a build engineer, you will be a forward-thinking and proactive engineer, in charge of keeping the studio’s production processes stable and future-facing. You will ensure the development and QA teams are provided with the best game building strategies and will be responsible for ensuring build jobs work as required to deliver our products on time and to a great quality.
This role involves working with the various development teams within the studio, on multiple products, to ensure their needs and requirements are met for building and deploying.
Coordinate and manage the build and deployment workflows and processes to various app stores (Steam, Microsoft, PlayStation, etc) for multiple products, and for multiple hardware platforms.
Develop tools and scripts to improve and automate deployment and developer workflows.
Collaborate closely with all product and engineering teams across the studio to build, deploy and ship our products.
Perform and monitor regular software builds of our products.
Troubleshoot and resolve errors and failures in the build and deployment setup.
Improve and maintain build and test systems and automation tools and services for existing and new platforms.
Ensure all versions of our products for production are correct and stable.
Manage and maintain integration and branching and the processes and strategies for these.
Communicate status frequently to engineering and production teams.
Design and document new processes.
Professional experience in a build and release engineering role.
Experience with builds and deployments to multiple platforms (desktop, console).
Extensive experience with source control systems such as Git.
Extensive experience with CI/CD systems such as TeamCity, Jenkins, etc.
Experience with developer environments and tool chains such as Visual Studio and Rider.
Good C++ knowledge is a plus.
Highly motivated, autonomous, proactive, and methodical problem solver with attention to detail.
Excellent communication skills.
WHAT DO WE OFFER:
Work with a team of experienced professionals in the video games sector.
Be part of a company with an excellent environment and team spirit.
Good environment to learn and grow.
Attractive remuneration depending on work experience.
Flexitime with core common hours.