Technical Artist

Let’s make games better together. Are you up for the challenge? Here’s some specifics on what we’re looking for…

As Principal Technical Artist you will work closely with the artists and the creative director, as well as the lead programmers. Your responsibilities will include setting up and maintaining the workflow of art production and material libraries in UE4, deciding which art packages and tools the studio should use, and investigating and applying new techniques.


    Implement shading and production solutions for materials, while adhering to the established artistic direction.

    Configure the various dynamic lighting solutions and available post-processing effects in order to refine a scene's overall ambience (direct lighting, fog, ambient occlusion, tone mapping, colour grading, look-up tables, vignettes, bloom, depth of field, optical flare, chromatic aberration, anamorphic flare, etc.).

    Set up lighting systems that are compatible with the memory limitations of target platforms.

    Train artists in new production techniques and ensure that those methods are compatible with the constraints of the game engine.

    Identify and resolve issues related to the process of artistic creation.

    Suggest efficient production methods that are in keeping with the initial guidelines and budgets/constraints (memory/size of the game).

    Solve challenging technical issues of the 3D asset pipeline.


     Minimum 3 years of experience as a technical artist in a game studio.

     Extensive knowledge of Unreal Engine 4, especially the creation of materials and art blueprints.

     Digital Art background (modeling, shading, lighting, VFX).

     Demonstrable knowledge of modern game content creation workflows.

     Unreal Engine 4: Understanding of level creation/editing packages.

     Unreal Engine 4: Authoring Material Expressions and Parameters, MICs, and Libraries.

     Unreal Engine 4: VFX assets, sequences, materials.

     Unreal Engine 4: Demonstrable knowledge of modern game content creation workflows.

     Strong understanding of LOD systems for Levels and VFX.

     Experience with Substance Designer.


    Shipped AAA game(s) is a plus.

     Strong experience with Substance Designer.