We are made up of a dynamic group of game industry veterans with a past in some of the greatest titles on diverse platforms.
We have combined this game development experience to create a small but very talented team capable of amazing feats.
We have multiple development teams working on a number of game projects with different target platforms and at different scales.
Our main objective is to push the boundaries of already established genres with new and innovative ideas that provide genuine and exciting experiences.
Ferran has more than 20 years of management experience and more than 15 years in the gaming industry. Over the years Ferran has been the vision holder of multiple projects of diverse nature (game development, eSports, or advocacy, among others). Ferran is a passionate gamer, an electric entrepreneur, and a motivator.
Former companies: Kerad Games, Konami eSports project.
Jordi has almost 20 years of experience developing games, engines and computer graphics. He is a first-class code architect and a gamer since the Commodore-64 era. He has been instrumental for many companies, helping create teams and bring projects to fruition.
Former companies: Scopely, King, Ubisoft.
Experienced Product Owner with a demonstrated history of working in the computer games industry. Strong entrepreneurship professional, skilled in Product Management, Game Production, Online Gaming & esports. Certified Scrum Master, Product Owner, Kanban Management Professional, and IESE PDD. Ex-Pro player of CSGO.
Raul has been working for years in the independent video game market, which allows him to detect and exploit new opportunities. Year after year he has developed his marketing, communication, and publishing skills after working on more than 25 projects, some of them awarded internationally.
Guillem is a senior concept artist with a background based on comic book creation, illustration, and video editing. He started working on tv animation at the age of 21 and jumped into the video game industry 3 years later. He has been instrumental in the development of renowned intellectual properties such as ‘Sendokai Champions’.
Former companies: Social Point, Take2.
3D Art Director
Adrián has an extensive experience as a 3D artist both as a freelancer and a company man. He has developed characters, props, and environments for companies such as Pyro Studios and Gameloft. He has been the main lead of environments on projects such as ‘Asphalt Xtreme’.
Lead Unreal Developer
Javier has almost 15 years of experience as a software developer and more than 10 specialized in video games. No matter which role he has, he always gives his best for the project to succeed and for the team to grow.
Lead Game Designer
Diego has always been passionate about games, it's systems and rules. From designing its own TTRPG systems to the videogame industry working in titles such as Rift (MMORPG), Diego has worked in a wide range of game genres. Along his work he has learned about 3D, game engines, QA, and project management to broaden his understanding of the game creation process.
Principal Tech Artist
20+ years experience in digital production. Before video games, he worked in advertising and got worldwide recognition with campaigns he worked on. Besides his technical formation, he stands out for his artistic sensibility. In recent years have worked as Tech Artist, a role that fits perfectly with his abilities, developing games for PC and Consoles with a highly demanding artistic section. Edu was instrumental to develop the awarded game “Arise”.
Lead 3D Character Modeler
Eider is a senior 3D character modeler specialized in stylized characters. With more than 9 years of experience, she started working in animation films in 2014 and jumped into the video game industry 4 years later. Meanwhile, she also has been working in advertising companies and doing some freelance collaborations for different companies worldwide.
Ruben is a senior back-end engineer with experience building web applications from scratch, taking on full-stack roles on occasion as well. Having worked for more than 8 years in the LVP (Professional Video Game League), he has had the opportunity to develop many of its applications as well as set up the infrastructure of public events such as Gamergy.
OSCAR ESPEJO Game Designer
ALVARO RODRIGUEZ Level Designer
VICTOR RUIZ Sound Designer
CHRISTIAN GIL Sound Designer
EDUARD ALVAREZ Economy Designer
VICTOR BLAS QA Tester
ALEX GOMEZ Concept Artist
PAU ESPARÓ Concept Artist
JOAN POCH Concept Artist
JULIA MARQUES 3D Modeler
ALEJANDRO SANCHEZ 3D Modeler
SONIA GARCIA 3D Animator
ARNAU SABATER Tech Artist
LLUIS PLA VXF Artist
JOSHUA LOPEZ VXF Artist
ADRIAN ARMESTO Unreal Developer
MARC SOLIS Unreal Developer
POL VILÀ Unreal Developer
ADRIAN JIMENEZ Unreal Developer
FRANCESC OBRADOR Unreal Developer
MICHAL KOLODZIEJ Online Net Programmer
ALVARO RICÓN UI Engineer
IKER LOPEZ Backend Programmer
CRISTINA PARADÉS Producer
JAVIER PALOMARES Consoles Producer
GLORIA REJÓN Administrative